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Texture displacement in Lightworks renderings

Anonymous
Not applicable
In OpenGL I set origin of -and align texture how I want it.
But when rendering with Lightworks it gets displaced.
It's frustrating and I start to think that LW is useless.
Is there a solution to my problem if I want to use LW for renderings?

See attached files.
This example with is realistic sun. I usually use the sky and sun object but in this case it takes too long to render and often gives even more texture displacement.
I have much worse examples in my archives done on other computers.
5 REPLIES 5
Anonymous
Not applicable
Could only attach one file.
Here is the rendered image with the roof texture displaced.
I know I could make the light better etc. but it's just to illustrate texture displacement.
Anonymous
Not applicable
Admit that it's hard to see the displacement.
So here is another one.
texture displacement.jpg
Dwight
Newcomer
If you are using LightWorks, edits made to the Internal engine surfaces don't transfer until you press the "Match Internal" button in each LightWorks material.

Please note that it makes better sense to make displacement adjustments directly in the LightWorks material dialog.

There's this book…
Dwight Atkinson
Anonymous
Not applicable
Thank you for your time Dwight,
I always press the "Match Internal" button.
My problem is that the texture is in place in the OpenGL shaded view but gets displaced in the final rendering. Can I adjust that in the LightWorks material dialog?
Dwight
Newcomer
i believe so.
Dwight Atkinson