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Artlantis 2.1 Night Render questions

Anonymous
Not applicable
I am trying to do a nice night render, but can't seem to figure out the best approach. My building is 12 stories, with2 types of glazing, one of which should more or less "glow". How should I do this? It seems a bit redundant and overkill to add and duplicate so many individual interior lights.

How do you recommend to approach this?

Attached is an image with my building (day render) and an example of the kind of light I want to achieve
8 REPLIES 8
Dwight
Newcomer
I'd be making a skin material applied to the glazing - with Neon shader.

Turn ambient reflection to max.


The rendering comes a little light so a Levels drop in Photoshop restores saturation.
Springer night 1.jpg
Dwight Atkinson
Anonymous
Not applicable
Cant seem to get it right...and how can I reduce all that splochiness?
Dwight
Newcomer
Reduce the radiosity.

Post your settings.
Dwight Atkinson
Anonymous
Not applicable
settings
Dwight
Newcomer
Those students! Always changing their minds! As bad as bosses!

Lot of changes: this is all glass - neon glass
Worked the mullions
And the ground, the cars, etc....
neon glass only exp+ large2.jpg
Dwight Atkinson
Dwight
Newcomer
Here's the final view in context.
Seems a little dreamy - trying to hide there not being anything in the building....

and twenty minutes work / 2 minutes rendering once we knew the objective AND one light - neon glass....
Spoon Slodgett.jpg
Dwight Atkinson
Karl Ottenstein
Moderator
Nice, Dwight!

K
One of the forum moderators
AC 27 USA and earlier   •   macOS Ventura 13.6.6, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Heres my go at it...